Adapting the device for a First person Shooter type game
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One use scenario is the access to different cameras than the one being shown on the main TV.
During live sports events, given the number of cameras capturing the action, the viewer can see
multiple angles by moving around the device.
The same idea could be applied to storytelling where parallel story development could be
accessed by looking outside the TV with the device. The bad character could walk off the screen
but the viewer with the device couls still keep and eye on him.
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